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The Anarch Barons of L.A. meet to decide how to deal with the Camarilla's demands.
The coterie deals with the political and personal pressures caused by the oncoming conflict with the Camarilla.

Attempting to rescue a refugee Tremere leads to a tense standoff with rival vampires.

With the Masquerade and their safety both in jeopardy, the coterie regroups after a deadly encounter with the Camarilla. Do their new Tremere allies hold the answers to survival?

The coterie hunts for a missing Nelli before they must meet with the Baron of Santa Monica to discuss politics, power, and the future of L.A.

Hoping to end the Feliz Curse, the coterie risks confronting dangerous ghosts on their home ground.

The Anarch Barons of L.A. meet to decide how to deal with the Camarilla's demands.

Victor initiates a risky political maneuver while the coterie discusses threats from the Camarilla and a potential supernatural menace in Griffith Park. Jason Carl guides the players as they navigate these dangerous alliances and conflicts.

From the refined halls of Elysium to the gritty L.A. streets, the forces of politics, power, and peril create a maelstrom of danger around our coterie.

The Anarchs take action. Is it the beginning of the end, or the end of the beginning?

Nelli and Victor attempt to solve the next clue in the Griffith curse mystery while confronting new developments in the politics of the undead.

Annabelle and the Valkyries hit the highway on a midnight motorcycle road trip.

Ib returns to lead a daring daylight raid to free a prisoner from the Inquisition.

Jasper must face the consequences of his choices as time runs out for someone close to him.