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An Antel team sets out on a special operation in Water City, and Sheriff Labrador's team must work together to respond.

Newly arrived in Water City, Antel scouts for targets and crosses paths with a thief. Following her trail, Sheriff Labrador and his team reach the city.

Disguised in the crowd chasing a thief, Sheriff Labrador spots Antel. To escape, she falsely accuses him and Dobie of being the thieves.

A mysterious figure tails residents in Water City. Sheriff Labrador investigates and meets Sheriff Cane Corso during the search.

Sheriff Labrador and his fellow officers pursue a suspect by boat through Water City, relying on teamwork to keep up.

Antel holds a contest to choose the strongest sheep for her next mission. After several rounds, the unassuming Sleepy Antel unexpectedly wins.

Sleepy Antel takes on a Water City mission, and the team follows clues to discover what has happened at a seemingly empty home.

An Antel team sets out on a special operation in Water City, and Sheriff Labrador's team must work together to respond.

A family receives a call from someone claiming to be the police. Sheriff Labrador investigates before the caller can trick them.

A mermaid appears at the beach, and Sheriff Labrador and his team give chase as the tide changes around the children.

At a Water City night market, a young visitor tries tempting food and develops an allergic reaction. Sheriff Labrador helps work out what caused it.

A search at a Water City hospital leads Sheriff Labrador and his team through the wards while a patient needs care.

Careless Antel tries to prove herself by offering to help a lost young capybara find her father, then lures her away. Her misplaced equipment, wrong bag and upside-down map help Sheriff Labrador find them and reunite the child with Dad. The story teaches children to slow down and pay attention.

Large, unexplained footprints appear around town, sending Sheriff Labrador and his team after their maker.

A young sheep trusts a familiar-looking older sheep, but the encounter raises Sheriff Labrador’s suspicions. The police investigate and help the children learn why even someone who seems friendly may not be safe.

A scent becomes the key clue in a case, and Sheriff Labrador follows it with his team.

A mysterious toy seller’s products cause trouble for the children. Sheriff Labrador follows the trail of the unsafe toys and works to stop whoever is behind them.

Antini’s game with her friends takes a dangerous turn. Sheriff Labrador follows the clues and works to bring the children back to safety.

Mysterious markings appear beside family homes. Sheriff Labrador investigates who left them and why.

Poor-quality clothes cause trouble for shoppers, and Sheriff Labrador looks into the seller.

A challenge festival brings competitors together, and Sheriff Labrador watches as the contest takes an unexpected turn.

A water sports event becomes chaotic, prompting Sheriff Labrador to help the competitors.

At the park, a seal mother’s bag is snatched while she is with her son. As she starts to chase the thief, several seemingly helpful strangers offer to look after the boy and help her pursue the culprit.

A young sea otter goes missing after meeting an online friend. Sheriff Labrador traces background sounds in a recording, including a fireboat siren, to find the child and uncover Antel's scheme.

Antel follows two young beavers and uses special glasses to spot them even when they hide. After she takes them aboard her boat, the older sibling leaves distress signals for the police.

A mystery takes Sheriff Labrador through Water City and into the aquarium, where small clues help expose a suspect. The case shows why a good investigator stays calm and pays attention.

A second Labrador appears in Water City who looks much like the Sheriff, confusing everyone they meet. A trip through town and a family photo album reveal the story behind their resemblance.

At a station, a young antelope becomes separated from her father. A sheep claiming to be her grandmother tries to lead her away, but bystanders mistake the child’s pleas for a tantrum.

Dobie discovers that Water City’s older sheriff is a kung fu master and asks to become his pupil. Instead of combat lessons, his new teacher keeps assigning him household chores.

Officer Dobie comes up against Granny Antel, putting his training to the test.

A sudden flood forces the Water City police to evacuate residents. While they are busy, a collision breaches the boat holding Antel’s sheep, and three escape.

A young sea otter goes missing near an ice rink. As Sheriff Labrador’s team searches the snow, Papillon discovers that a moving snowman has taken the child away.

A crab-shaped boat appears on the water, and Sheriff Labrador investigates what it is doing there.

A blackout leaves families at the amusement park in the dark and stops the rides. Sheriff Labrador and his team help the visitors stay safe while they investigate the outage.

A group of children board a school boat with an unfamiliar driver. Sheriff Labrador follows the impostor vessel and helps them learn how to recognise their real school transport before getting aboard.

Traffic signals across Water City behave strangely, confusing drivers and pedestrians. Sheriff Labrador and his team investigate while reminding everyone to watch the lights, road signs and crossings.

At the aquarium, a security scanner flags a visitor’s bag. Sheriff Labrador and his team check the warning and explain why guests must follow the entry rules.

A valuable crystal disappears, and Sheriff Labrador follows the clues to find who took it.

Unexplained vibrations shake the area, and Sheriff Labrador searches for their source.

Antini suddenly seems to grow enormous in the snowy town, frightening everyone around her. Sheriff Labrador and Officer Dobie investigate the strange transformation and work to bring her safely back to normal.

Two children board the Deep Sea Express for an underwater journey, but a mysterious costumed passenger causes trouble on the train. Sheriff Labrador and Officer Dobie investigate and help the young passengers travel safely.

A group of crabs leaves its usual habitat, and Sheriff Labrador looks for a safe way to help them cross town.

A strange mother appears aboard a train while Antel looks after a baby. The experience helps the characters understand how much work parents do to care for their children.

Antel sells unlabelled Super Pop Rocks that make children jump uncontrollably and give them stomach aches. Sheriff Labrador and an elderly candy maker trace the problem to too much jumpy fruit and pursue the sellers. They remind children to check ingredients, dates and intact packaging before eating food.

A supposed utility worker knocks on the Water City sheriff’s door. At the same time, a capybara father reports that someone posing as a courier has taken his son, prompting the police to investigate both disguises.

Someone poses as a friend in a group chat and sends a deceptive message. Sheriff Labrador investigates the scam and reminds children to check suspicious messages with an adult.

A special guest visits the kindergarten, where the children learn to play safely and tell a teacher straight away if something goes wrong.

A squad of miniature Antels appears, and Sheriff Labrador investigates who is controlling them.

Antels compete to prove who is strongest, and Sheriff Labrador must deal with the chaos that follows.

A colourful ice castle draws children into the snow. When it seems to move on its own, Sheriff Labrador investigates the mystery.

Sheriff Labrador's team attends police boot camp, where an unexpected challenge tests the recruits.

Sheriff Labrador's team goes undercover to uncover a hidden plan.

After their undercover operation, Sheriff Labrador and the team confront their opponents in a final showdown.